It all started on an incredibly dull Saturday morning.
My girlfriend was out of town (working for these lovely people), my friends were all busy, my monthly videogame budget was well and truly depleted, and there was nothing good on TV. The only viable option was to make a game. In 24 hours. With no budget, design or ideas. And I made something, a little puzzle platformer about friendship and collaboration called ‘Thomas Was Alone’.
It can be found here.
And that was that. I went back to my day job (concept designer at a British game developer), I tweeted it a bit, facebooked it to my incredibly patient and forgiving mates, and thought nothing of it.
And then everything went crazy.
People were playing my game. Some of my favorite websites, like Joystiq, Kotaku and Eurogamer were talking about it. Kongregate got behind it and featured it on their front page. It looked like my pizza fueled weekend of furious coding had resulted in something people wanted to play. There were issues (controls *cough*) but the goodwill it was receiving was scary.
That’s why this blog exists. I’m taking ‘Thomas Was Alone’ to the next level. Not sure what it’ll be, not sure what platform(s), but me and some very talented mates are going to expand this game into something special. And we plan to document the whole thing here. With generally good spelling.
Step 1 will be trailing through the comments and blog posts on the game, and working out what you guys like, and what you don’t. Feel free to comment here too. The goal is to make something open and honest, and share as much of the process of creation as we can with the community.
Thanks for listening, more soon 🙂