so, I broke the first rule of maintaining an audience for an upcomming indie game.
The last month has been crazy, as will next month. While the cool situation leading to this crazyness has nothing (directly) to do with Thomas Was Alone, it has had a knock on effect on most areas of my life. I’ll be ready to talk about it in a couple of weeks, but for now – know that me and Thomas are very much alive.
I’m planning on moving on with it in a big way in the next couple of months, building on the skeletal GDD, and starting to talk to some very talented friends about getting things rolling.
Cheers for your patience guys. And apologies for something of a non-post