Source Code (a game design)

You know when an idea gets inside your head, and you have no choice but to put it down on the page just to free your brain up?

No?

Just me?

I was lucky enough to catch an early screening of Source Code last Wednesday, and haven’t been able to get rid of the nagging feeling that it’d make an awesome premise for a game. Well, I’ve spent some time today thinking through my ideas and getting them down. The following image is the culmination of that process. Feel free to post elsewhere if you think it’s interesting enough 🙂

Hopefully now I’ve written it all down I can get my head back to the game. I’m progressing well with the paper design, and will post up some stuff on it in the coming week.

56 Responses to “Source Code (a game design)”

  1. Dr. Mike Reddy Says:

    You should check out Interactive Fiction, specifically “Spider and Web” for learn by repetition.

  2. Jeff Says:

    The game Ghost Trick already did it. You can travel back to 4 minutes before a person’s death to save them by manipulating their environment in that strict time limit. If you mess up, you learn from your mistake and try it again. If you haven’t played Ghost Trick, you should! It’s really great.

  3. XuaXua Says:

    A non-arcade version of Braid?

  4. Math Says:

    Zelda Majora’s Mask is a good one to check out as well

  5. Mike Bithell conceptualizes a game based on Source Code | Demencia Digital Says:

    […] recently turned his sights on gameifying one of our favorite movies of 2011 so far: Source Code. On his personal blog, Bithell explained how the film's penchant for Groundhog Day-esque repetition would translate over […]

  6. Mike Bithell conceptualizes a game based on Source Code | GameSpasm Says:

    […] recently turned his sights on gameifying one of our favorite movies of 2011 so far: Source Code. On his personal blog, Bithell explained how the film's penchant for Groundhog Day-esque repetition would translate over […]

  7. Mike Bithell conceptualizes a game based on Source Code Says:

    […] recently turned his sights on gameifying one of our favorite movies of 2011 so far: Source Code. On his personal blog, Bithell explained how the film's penchant for Groundhog Day-esque repetition would translate over […]

  8. Matthew O'Donnell Says:

    Dam, such a simple way to conceptualize an idea. I go way into depth and I guess that’s a downside of too much information.
    Btw Hay Mike! Nice to see things been treating you extremely well after University course. I have had little luck since graduating. BA (Hons) doesn’t seem to mean much at all 😦 I am literally in process of moving now and want to really sort my paperwork out. Got a lot of game ideas to conceptualize so hopefully you can help me with feedback 🙂

    If you still can’t remember me I was one who brought computer in during ‘Woman in Gaming’ that was the only one that could run your concept file. Still got it as well : P

    • mikebithell Says:

      i’ve since lost all copies of reunion 😦 Probably for the best, it wasn’t very good

      • Matthew O'Donnell Says:

        You say it wasn’t very good but look where you stand now! I on the other hand took a different approach and I’ve gotten zip all. Tonight is my last day with net until end of April due to move so i am going to jot down a lot of game concepts then prototype one for feedback.
        Sometimes the simplest approach can go a long way.

        Congratulations on the coverage anyways and I shall look forward to talking end of April 🙂

  9. Hyperlisk Says:

    You might want to see this awesome Super Mario Bros hack for ideas: http://www.youtube.com/watch?v=in6RZzdGki8

  10. Matthew Pekarek Says:

    cool, i’d buy that game, but then i would be afraid another me would text me in a parallel universe.

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