Time to start putting work up. I’m going to start small, with the a character mechanics and description image.
The idea was to define a small cast which expanded on the skills available in the original. Each character has a small, defined set of abilities. The fun and puzzles of the game flow from the opportunities and limits of each character, and the possibilities afforded by their combination.
Possibly more characters to come based on the first levels I begin designing. For now, here are the first 7.
(now back to getting my head around an improved physics / collision system)