The game scripting continues to move forward, target rectangles are in and working, and I’ve begun work on the front end menu. I’m going to keep playing with this, should have something to show in the next couple of weeks.
Story, and specifically mood, is the focus for today. I’m a game designer, a game designer with a nerdy dedication to play, learning and level/puzzle design. This means I can occasionally forget to give story and aesthetic the attention they deserve. Fortunately, I have friends whose skills far outstrip my own. As I begin to turn to those people for advice on everything from colour, to effects, to music, I need to solidify the story and characters. With that in mind, I’ve created a final story treatment spec which can be referred to as I move forward.
Some readers may notice content from previous blog posts. I’ve tweaked and fixed elements to tidy up. This should be pretty close to the final implementation so, you know, spoilers!
Still working out how the music is going to happen. It’s going to be a pretty big job. In my head it’s minimalist, moody and with a little chiptune for flavour. Like Clint Mansell found an N64. That’s going to require a pretty fantastic composer.
A big ask.
I’ll find someone crazy enough to help me out 🙂 (if anyone out there wants to volunteer, get in touch on twitter @mikebithell).