Sometimes the most important jobs are the least impressive.
Thomas Was Alone has been in full dev for a couple of months now. I’ve been building the game and learning Unity simultaneously. The obvious outcome: A game which was littered with a tonne of mistakes and errors. Well, this week I took on the least sexy task yet, and rewrote it.
I’ve systematically gone through all the scripts in the game, standardizing and cleaning up the functionality. As such, there are no new visuals and videos, but about half the scripts! 🙂
At the same time, I’ve been making some pretty major changes to the platforming controls, tearing out the old system and replacing it with something more predictable and fluid. The work on this is ongoing, and hopefully I’ll have more to show on that front next week.
So, not a lot to show. One of those boring but important updates. Laying the foundation for something very cool.