So… GameCity went well 🙂
I got a ton of great feedback, got some great press and some fantastically cruel Rock Paper Shotgun comments. Anyway, back to work 🙂
I managed to rush in some pretty good looking shadow generation for GameCity and the announcement trailer. There were a couple of big problems though, namely ugly transparent overlap and boring linear light. I wanted to fix both problems and make it look cool.
The end result is totally dynamic, with a custom light object that can be moved around the scene to get the perfect lighting setup. This can also move around during play using iTween if I want it, and casts nice shadows from the player. Like the old system, it builds planes at runtime. I needed to rebuild the system to allow shadows from a point rather than a direction.
I’m not claiming to have created anything a more seasoned Unity guy could make in half an hour, but it’s perfect for my needs 🙂